AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Cyprus Q2 2022
Discover how the top 5 boxing games performed in Cyprus during Q2 2022. Get insights on weekly downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 boxing games on a unified platform in Cyprus showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Boxing Star: Real Boxing Fight from THUMBAGE experienced notable fluctuations in revenue. Starting at approximately $34 in late March, it saw a peak of $150 in the week of May 23, before declining to $21 by the end of June. The download numbers were relatively stable, ranging between 15 and 49 weekly downloads, peaking at 49 in early April and mid-May.
Real Boxing 2 by Vivid Games S.A. showed a mixed trend in revenue, starting at $40 in late March, peaking at $63 in early April, and then gradually declining to $26 by the end of June. Download trends for this game were more dynamic, with a high of 97 in early May and a low of 41 in late May.
Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained a stable revenue stream, starting at $22 in late March and ending at $10 by late June. Weekly downloads ranged from 7 to 18, with noticeable peaks in mid-April and mid-June.
EA SPORTS™ UFC® 2 by Electronic Arts saw fluctuating revenue figures, with a notable peak of $46 in the week of June 20. The download numbers were robust, peaking at 186 in late March and showing a consistent performance with minor fluctuations throughout the quarter.
Finally, WWE Mayhem from Reliance Games had a relatively steady revenue stream, starting at $13 in late March and ending at $6 by the end of June. Download trends varied, with a high of 98 in mid-May and a low of 31 in early June.
For more detailed insights and data, visit Sensor Tower.